RobertJ opened this issue on Feb 17, 2003 ยท 6 posts
SevenOfEleven posted Tue, 18 February 2003 at 10:30 AM
What I remember about normals is that they are calculated from some points on the surface and they deal with light and textures. If they point the wrong way, you will have problems with lighting. If you do opengl and directx graphics then you learn real quick how to do your points in the right sequence so you can see the surface.