Forum: Poser - OFFICIAL


Subject: DAZ Rep Hints at Gestapo Tactics - Deflects Questioning

Photopium opened this issue on Feb 18, 2003 ยท 39 posts


Photopium posted Tue, 18 February 2003 at 1:41 PM

Here is where deflection (total side-stepping of question/issue) begins: PhoenixRising: Squishing a morph is removing all lines except those that start with "v" from the obj file. This new obj file is considered "squished" and can only be used as a morph in poser. This protects the copyright of the mesh. Darth, don't stir the pot ok? try to be constructive. Am I stirring the pot, as he says, or just observing there could be trouble? What Ivory Tower does Anton reside in that I must "Try to be constructive" when addressing what he says? Why doesn't Anton try to be constructive when responding to me? Is Anton better than me, or any one of you, that he deserves special consideration in a public forum? But still, I try to play along and be constructive: Okay. The way I see it, you don't want people who haven't bought the morphs to benefit from the morphs, correct? It's not a matter of protecting the mesh, because morph squishing does this effectively. So, what if a spawned morph target that contained fractions of your morphs along with original material such as magnet work or the like were both squished and coded with Mover against the original installer exe for whichever morph pak applies? This insures they own the morph pak in question. The reason I ask these questions is because making Characters IS HARD WORK. I try to do likenesses, and it often takes 25 versions before something decent emerges. This can take several months sometimes, and results in 400 pose files and a dozen spawned morph targets. In short, it is impossible to have one pose file at the end of the process. So, if the result DAZ wants is to protect the sales of the Morph Paks, the squisher/Mover solution works just as well to that end as does the Pose file solution. There's your constructive. Now, I must politely ask that you cease telling me what to say/not say. I call them as I see them, and I'm really interested in this process you are going to use as you closely inspect items for elements of your morphs. When someone tells me to shut up, that just makes me think I'm hitting something pretty near the truth. -WTB