Forum: Poser - OFFICIAL


Subject: Daz3d copyright

cmjackson opened this issue on Feb 18, 2003 ยท 73 posts


bijouchat posted Tue, 18 February 2003 at 1:50 PM

well rereading this thread would mean: Traveler would have to stop distributing Eve/Azura on his page, due to DAZ copyright violations. So would Arduino with his version of Eve. This would apply to the WWG and other assorted old custom characters which have been distributed in the past with OBJAction Mover. Ratteler wouldn't be able to work with Daz to create a V3RR character with the compatible V3 morphs. (which in another thread, Daz is happy for him to work on this, so long as its brokered through them and following the constraints they put in place with distribution) William is right, how can you tell when 25+ morphs at 0.10 or so are used, magnets applied, then spawned out and then more morphing operations done in a 3d program to make a face look like someone in particular? I'm NOT for anyone doing this and selling it, quite the opposite really. But being devil's advocate here, I'm sure its going to be damn hard to tell if its got your work in it or not, and even harder to legally prove in court. And when its based on a DAZ mesh, DAZ is really the copyright holder anyway, so anyone, even with original non-Daz third party morphs, are sliding on a slippery slope in favour of the copyright violator or the original copyright owner when it comes to enforcing any kind of copyright on their work. again, after thinking, I'm glad all my custom chars stay on my harddrive. I own all my renders of my characters at least! ;-)