Photopium opened this issue on Feb 18, 2003 ยท 39 posts
Joerg Weber posted Tue, 18 February 2003 at 4:10 PM
We all did effictively argue your case. Even if creating a character is hard work, there is no excuse for using DAZs morphs to create this character. Creating morphtargets in most applications is easy. If you want to do a character, use your own morphtargets. If you use DAZs morphtargets, discussion is unnecessary: These morphs are copyrighted by DAZ and you may not use them for your files. Even if you remove everything but the v-lines, you still used their material, so removing those lines is no solution. What is so hard to accept in the sentence: Use your own material. As for DAZ watching characters in the marketplace closely: Well, I asked myself many times, where the big difference between this or that character and the basic DAZ-Character was. A small nosejob removing almost all nasal features and huge bloated lips tend to be all that is done with these characters. (Man, I am so sick of all those women without noses and those huge, blown-up lips that look like a bycicle-tire placed where the lips should be... yuck... How about some real women with real noses and real lips for a change?) It is high time that DAZ takes a look at all those "characters". People are asking as much as 30 Dollars for DAZs own morphs applied to form a "character" while real work like clothing, environment or textures come relatively cheap at around 20 Dollars. Joerg