GROINGRINDER opened this issue on Feb 17, 2003 ยท 18 posts
Stephen Ray posted Tue, 18 February 2003 at 6:48 PM
Zanny, The type map you create in UV mapper depends on the model. For the most part planar is used for complicated shaped models. It gives a flat map template for the front and back sides. Sight stretching will occur on the sides, top & bottom. ( Poser people are mapped this way ). But say you wanted to map all 6 sides of a cube with a different texture, then box should be used.