SamTherapy opened this issue on Feb 19, 2003 ยท 41 posts
SKondris posted Thu, 20 February 2003 at 11:21 AM
Attached Link: http://www.rbtwhiz.com/rbtwhiz_rScript.html
I appreciate all the help the community has given. As Jim Burton pointed out specifically, and many others mentioned as well, the best way to do this (as of this date) is to create the appropriate pose and INJection files for your character creation. We have created a developer utility which is being finished up as we speak and should be made available later today, I'm told. This utility helps automate a lot of the work of creating read-scripts, instead of having to track down each different MT individually that you used, the utility will find all of the non-zero value MT's for you and create the appropriate read-script automatically as well. You can do this without the utility, but it is quite tedious and time-consuming.This read-script utility should be out later today as I said, and the product page will explain better what all it can do. One other nice feature it has is that it will also read in any custom work you've done (in the pz2 or fc2 format) and include that within the read_script file it creates for you. So, it will allow you to call up all of the changes you have made all at once.
Unfortunately, this utility only works with figures that have the correctly coded cr2 such as Victoria 3. As we update our others figures (Michael 3, etc.) to have this same technology, then we will concurrently update this developer tool to work with the other figures as well.
Any information you want on read_scripts technology may be found at the above link.
We apologize for the confusion that such topics often create, we will look over our FAQ and see if we cannot make it more clear and concise.
Thank you,
Steve Kondris
DAZ Productions, Inc.
www.daz3d.com