Forum: Poser Technical


Subject: Deanna Troy

MikeJ opened this issue on May 11, 2000 ยท 7 posts


MikeJ posted Fri, 12 May 2000 at 2:57 AM

Okay, I'll try to explain this as well as I can: First of all, the .zip file didn't contain the clothing or even a "painted on" texture of clothes. She is nude. If I want to see a rendering of, say, the P4 Nude Woman, I have to press render in the toolbar at the top of the interphase, and then I see her skin texture, eye color, etc. But with Deanna, she loads in already textured, and I don't mean the standard default texture... you know, the way they look in the Libraries window. What I meant by "move" is whgen I POSE her, she maintains that texture as she is moved around the document window. Now, P4 Nude woman loads with that "plastic-looking" skin. If I want to see her "natural" skin (based on the texture map), I have to press Render and wait for the shadow maps, and then you get the little guy sidestepping across the progress window, and then her texture map loads and she looks almost real. The second I move (pose) her, the texture vanishes and I'm back to the plastic look. Not so with Deanna... she looks quite real throughout ALL poses and movements. Now ya got me wondering...is there something wrong with HER, or is there something wrong with everyone else? Whatever it is,... there is something VERY different about her than all of my other characters.