boeing opened this issue on Feb 19, 2003 ยท 9 posts
Jim Burton posted Fri, 21 February 2003 at 9:27 PM
Yeah, I sorta noticed that, as I have to change it from 100 to 1000 every time I use it. ;-) Sometimes when I have to move things around to match another mesh I need the extra 10X though, but 100 would be O.K. most of the time. Funny thing is, I've very seldome seen anybody else mention the bug, but it sure does exist. When I was doing the flatfoot morphs for Glamorous Vickie eariler today I had to run 'em through Scaler every time, as the MAX2OBJ keep moving them. Most of the time you can get away with using the export scaling on morphs, but not today, for some reason. I never even try on anything multi-group though, as it most always moves 'em.