bastiff opened this issue on Feb 22, 2003 ยท 8 posts
OpticalSingenoid posted Sun, 23 February 2003 at 12:45 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1100434
Yes, Get Harbware's excellent OBJ I/O plugins!Then, as Chanson said: use a factor of 1 on export!
Same goes, when you import a poser figure into MAX, use 1 for Vertex scale.
Here's a thread with all the proper settings!
The only thing that changes is the "Faces" option on Export:
If you are doing a morph for a figure, you must use "Polygon"(That will keep the "Tris & Quads" intact).
But, if it's a model you made in MAX, then you can try 2 versions: one with "poly" & one with "Quads". Cause Poser Prefers quads! Specially for "Organic" stuff like figures & Clothes... I guess the choice here depends mostly on how you
model your stuff.
Hope this Helps!
Oh! And you should get UVMapper(Free) to Properly Map your models. Makes it easier for folks to texture it! ;-)
Marco