wolf359 opened this issue on Feb 23, 2003 ยท 7 posts
BeatYourSoul posted Sun, 23 February 2003 at 1:00 PM
Be warned, displacement mapping quality is directly related to the mesh density. The less polygons, the coarser the effect. Personally, I think that a bump map would be a better approach unless you would like to subdivide M2 by a couple degrees (thus increasing the polygon count into the hundreds of thousands or millions). BYS