nerd opened this issue on May 12, 2000 ยท 24 posts
bast posted Sat, 13 May 2000 at 11:47 AM
Okee... there are several ways to unwrap UV coordinates. None are free or cheap. 3d Studio Max 2.5 and up comes with a UV unwrapper in the Modifier section, and then I personally prefer and use the freeware utility called Unwrap that not only unwraps the shrink wrapped or other UV coordinates, but draws the whole mess onto a plain jane bmp file for you to haul into your paint program. I am using it even as we speak to map some incredibly complex maps onto my latest project to then flatten to mesh and bring into Poser. Flattening to mesh still holds those UV coordinates kiddies. Without flattening to mesh the chances of getting it into Poser the way you modeled it are not so good. That is the high priced solution. Painter 3d... fool around in there. Painful lame assed interface. What I do is I map it as best I can in Painter 3d, then "drop the mesh" onto the map so I see the outlines, and then lastly, I mark it up, with Red or some other very visible color, to show me marks of where the shoulders meet, the eye corners are, the nipples really are, etc. The mesh lies a bit on this stuff really, due to map stretching. As to Deep Paint 3d, if any of you have it, and would like to write a review of it, I would love to know how you like it? I have Deep Paint, and have not yet upgraded to Deep Paint 3d. Ironically, the most affordable professional solution out there is to be had here. http://www.texturetools.com/products.shtml Mesh Paint 3d. Only 69.00 dollars. Heh, and when it first came out it was the ONLY product of it's kind on the market, and I paid 600.00 for it. Now it is down to 69.00. And you can download a working time limited demo of it to see if it does what you need. Lastly, when all else fails, turn to your community members. If you send me your file to hbg@kreative.net, I can weegle it into some program or another here, get out a UV mapping and template for you, and mail it back.