Hmmm. Well, I don't have to grab a single vertex doing things this way, and I can match the morph perfectly to the bump, too, like here in this pic of Bullseye's twin sister which uses a matched Morph and Bumpmap. Basically, I'm making a bumpmap and applying it as a displacement map in 3DSMax using the existing texture co-ordinates. That lets me use the same file I used for displacement in Max as a bumpmap in Poser