JHoagland opened this issue on Feb 24, 2003 ยท 6 posts
JHoagland posted Tue, 25 February 2003 at 7:01 PM
I think you get that error message because you have something selected. Well, yes, I have the selected material selected. :) >i?Unless you are changing your obj NEVER EVER change anything in uvmapper. Your templates will NOT match your model, so there is no point. Actually, the method of resizing the head materials into an "empty space" and then saving the selection is part of tutorial on how to make textures for Vicky. I have no idea how it works, but when you save the resized head materials (to a 2000x2000 bmp image), it maps perfectly onto Vicky's head... without re-saving the obj file. However, this could be due to the fact that the template for Vicky is a square to begin with, so resizing and saving doesn't have any effect... as long as it's proportionally a square. I tried the suggestion to click on "Exclude Hidden facets" when saving the file... and it worked perfectly! The resulting image map was only the one material! Thanks! Now I can texture my models a lot easier. Maybe I'll remap my TARDIS in the Free Stuff... or maybe the picture frames... --John
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