Forum: Bryce


Subject: high poly count in bryce problems

saijinmax opened this issue on Feb 26, 2003 ยท 7 posts


Rayraz posted Wed, 26 February 2003 at 1:18 AM

copying complex objects always costs time. You could try to reduce the mesh-resolution of the wireframe. Copying and pasting also takes longer if there are more objects in the scene even if you just copy a very small object that would normally only take seconds can take a while if the rest of the scene is complex. You could make different scene-files and merge these.

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