actually dodger this begs a discussion about control handles all together in relation to vicky3. The attached images shows an outfit (untextured) I am making for her. its extrememly detailed..and tho its no larger in poly count that is necessary, when you start adding everything up...RAM becomes an issue with some V3 users. I mean think about it.. ya got v3 (a beast on ram by herself) ya got v3 morphs (ooooooo..now we're talkin'!) ya got v3 textures (ouch..that hurt) ya got hair (textures and any associated morphs...what's that smokey smell?) ya got an outfit (textures for each, morphs and a partridge in a pear tree...damm the computer just caught fire!!!) lol anyhow, it adds up and tho Im not having problems with 384 ram and doing what I do others with less ram may have with some figures and setups. Depending on who made the clothes, their experience, and the number of morphs and stuff. what this all leads up to is perhaps instead of many morphs being included..adding control handles instead to change the shapes in the areas you can instead of morphs. This would be much more computer friendly for the end user. ...