Grimtwist opened this issue on Feb 21, 2003 ยท 63 posts
cambert posted Fri, 28 February 2003 at 10:57 AM
Antevark, I'm going to post this in parts because it's pretty long.
I understood that Grim was referring to the 'mod crisis'. As I pointed out, that was his phrase. I don't believe there is a mod crisis, just that the site is short-staffed. The melodrama wasn't mine. I wasn't twisting his words, just quoting them in the context of a question of my own - which has yet to be answered. The simple fact is that I don't get which system Grim thinks isn't working. When
he answers that, I'll be able to address his point.
My post #52 was intended to answer that question, but if you want it spelled out, no I wouldn't be happier with just one 3D gallery. Nor is there any logical equivalence between the number of 3D and 2D galleries.
The simple truth is that this is primarily a 3D site; like it or lump it, that's what it is. It's absurd to suggest that there's any equivalence between the many thousands of 3D images posted and the (comparative) trickle of 2D. The galleries, the forums, the history and the culture of the place are geared toward 3D. That's what it grew out of (the dreaded Poser, which still reigns supreme) and what it remains.
There's more to it, though, than just the history of the site. There's the issue of the prevailing approach. Although R'osity is notionally an art site, I'd argue that most of the time it isn't - it's a software site. Leaving aside the Poser soft porn (another discussion entirely), most of the people who are pushing the limits of the software seem to be doing that for technical reasons, not artistic ones. A case in point: look at the Bryce forum and the fake HDRI work. A number of people are making images that you would swear were photographs. It's genuinely remarkable work. What they're exploring, though, is the technology, not (by and large) artistic expression, at least in the way I would understand it. Look at the Art Theory Forum, created for people to discuss technicalities of composition, the stuff of how art works. That rarely happens, it's mostly about 'the definition of art'. The 2D gallery is where I go to see the highest concentration of artistic talent; where the images originate from ideas, not software specifications. For the record, I'll say that Grim is part of that artistic talent. Against that background, I think you have a good point, but you're making it on the wrong site. There are other sites that are about digital art in general; this one is really about 3D apps in particular.