This is another screen shot from RDS (had to fire up the old computer). What I like about RDS is the way you can work with windows. You want to import a copy of the original poser obj geometry (from the Poser Geometries folder) into the Mesh Modeler. I import the item and retain the individual body part names (not one piece) and then delete the parts I'm not working with. Don't move the objects center point. Then save your file & quite RDS to clean-up all the unneeded information from the deleted parts out of RDS memory. Then open the file and at this point I normally scale the object up by 1000% so it's easier to work with the camera controls and can be seen in the Assembly room better. You may want to leave it at its original size but RDS uses hundredths of an inch and Poser uses thousandths of an inch for control. Next, I add Free Form models as needed and start to model the skirt or "thing" around the object file. When done, delete the Poser mesh and export your model as obj. Import into Poser at around 10% and it should be close to where you need it to be in the Poser scene. You can fine-tune size and position in Poser. The magnets in Poser are great for adding deformations to the mesh. Hope that's a start, it's been awhile since I used Poser.