TrekkieGrrrl opened this issue on Feb 28, 2003 ยท 18 posts
JohnRender posted Mon, 03 March 2003 at 10:00 AM
{you can probably just rip whatever models you want from the game and convert to obj or whatever format you want. } Sure, if you don't mind using 20x20 pixel models that can only be seen from top-views. StarCraft doesn't use true 3-D models in the game- they are isometric, top-down pixel maps. But, even if they did use 3-D models (such as WarCraft III), the polygon could is so extremely low that it would look terrible when imported into Poser. These types of games (WarCraft III, Quake 4, Unreal 5, Doom 3, whatever) boast a that their models have a "high polygon count" at around 1,000 polygons. In the game world, that's impressive. In the 3-d modelling word (including Poser) that kind of count is laughable. The Poser 4 figures have 5 times more polygons, Vicky 2 has 10 times as many and Vicky 3 probably has 20 times as many. You're better off finding a modeller who'll make these things for you from sratch and conevrted to Poser figures or props.