Yes, I did get it working successfully. I found that I just did not have enough materials in my multi/sub-object material in 3DS Max. Once I popped this up to 10 materials, I was able to get everything including the eyelashes to map correctly. For the eyebrows I did end up turning those off with the Poser morph dials, though I suspect I could have mapped them as well once I figured out what I was doing wrong in 3DS Max. End result attached (slightly different morph settings on the face shape). Yeah the hair is bad, it's my first attempt to use the Shag Hair plugin. And the shadows are blue (oops), but it was just a test, anyway. Thanks for checking!