bloodsong opened this issue on May 15, 2000 ยท 9 posts
bloodsong posted Mon, 15 May 2000 at 6:39 PM
heya; earnest... sounds like you're closest. when i exported the first obj (i cant remember what settings i used, shoot me), it comes into poser with a different polymesh for each group. which means that... oh.... oh... okay.... ::little gears whir and lights blink on and off:: okay, so that would explain why uvmapper and rdd's vertice count keep giving me different answers. right? okay. now the fifty dollar question is: how do i export this grouped head from poser in order to get ray dream to read it right, so it will export it right so it will actually work this time??? ::SIGH:: back to the lab... oh wait... i can just use compose to translate? maybe? ::goes off muttering and thinking:: jim: i have amorphium, but i need rdd for these specific morphs, for the fine control. scott: okay, but what if the part you want to affect and the part you don't want to affect overlap? for example, lets say you want to draw the lips back, but don't want to squish the gums and teeth simultaneously. if gums and teeth are separate groups (and the inner/outer skin), you could affect the skin with the mag zone/magnet, but leave the gums/teeth unaffected. especially since you can't change the shape of the mag zone, but you can make a group any shape you want. (within the polygons.) pretty cool. remember this, it might come in handy some day. :) earnest!! thank you!! :)