JBroneske opened this issue on Mar 04, 2003 ยท 9 posts
Photopium posted Tue, 04 March 2003 at 10:21 PM
They are really, really cool. What goes on is this: A PZ2 file (Pose) is directed to read delta information from an out-of-the-way directory. It inserts the deltas of a morph into a reserved, empty channel and makes it visible. You can load one at a time or do Batch. You can choose how tanked up you want your V3 character to be...superMorphy and memory-gobbling or Lite and Breezy. You can load a V3 with confidence that you will not be wasting memory on silly morphs you'll never use...with the comfort of knowing that if you decide you need that silly morph, it's one click away. You can go on a morph loading frenzy, get the results you want, spawn a morph target, then use a REM pose to get rid of the Original Morph Deltas without even Rebooting Poser. Your PZ3s will be smaller, your Cr2's tighter, and your Pose Library rather larger. If you would like to examine a full-character injection file, download my "Spike" for V3 in freestuff and have a look. This radically easy pose file does the following: Takes an empty V3 and loads 40 some odd morph targets and sets them to the value I have indicated for Spike-ness. Inserts 2 Morph Targets for custom magnet work I've done on V3 for extra Spike Goodness. The morph targets slide right in to Community-Reserved Morph channels that DAZ put into V3. It also acts as a Material File, setting the texmap, bump and colors for Spike to my specifications. One click on an empty V3 and about four seconds later, you have Spike ready for action. It's heaven. Now these files are hard to make, but from what I hear, the DAZ INJ Pose Creator program is a godsend. -WTB