3rdeye opened this issue on Mar 05, 2003 ยท 13 posts
bijouchat posted Thu, 06 March 2003 at 4:03 AM
I took the shortcut too... look in my gallery at my last two pictures, you'll see accurately ray traced eyeballs... you know what I used... Cake1 real eyes! And delete the middle material in Carrara VM (do this by importing your scene as a vertex primitive, polymesh per material). I have improved the uvmapping and redone their materials, added some useful morphs (closed the annoying hole) eventually I will get the uvs and morphs in free stuff somewhere. Mesh needs to be 2100x bigger resized in the properties menu so the uvs work right on the eyes... I do this globally to a Poser scene, less uv headaches. If you have Blackeyes from Blackhearted (in the Elowen character) they also render out really nice in Carrara. Forget about the Daz figures eyes, the only character that has correctly rendering eyes in Carrara in Poser is V3. Thats it. Nobody else. Use eye props. :)