sargebear opened this issue on Mar 05, 2003 ยท 62 posts
praxis22 posted Thu, 06 March 2003 at 11:53 AM
Attached Link: http://developer.apple.com/macosx/win32porting/
Well, I hope they do a better job on OSX than they have on the PC. But given that the current code runs under the old MacOS, and the new code will have to run on OSX they might get a re-write... If they're unlucky they're going to get a ported version of the Win32 code, (link) or they may try to kludge the old code through the "classic" interface and hook it up to a new "carbonised" render engine, which means they wouldn't have to totally retool for OSX. I guess the thing that will count is what format the third party plugins come in. If they have functional OSX compatible libraries, etc. Then I would have though that would make the shift to OSX easier as all you will have to provide is "glue logic" like they did on the PC. However if they have to convert PC specific code to OSX then I can see them going the port or "carbon" route. I guess those brave enough to take the plunge will find out in July. Though they may want to read this page too: http://www.apple.com/macosx/technologies/ Incidentally did anyone see that V3.0 got a decent review in the new 3DWorld Mag. Wonder if Daz will com on board with the release of the OSX version. I guess they'll get to see the code before we do at any rate... later jb