Netherworks opened this issue on Mar 05, 2003 ยท 41 posts
Netherworks posted Thu, 06 March 2003 at 3:03 PM
Toolmaker, Hmm... Those are pretty personal questions there. ;) The questions would almost lead me to believe that you were a DAZ employee. ;) Actually, Viomar and I were working on this seperately, though he was further along with it. If I remember correctly, we talked about doing this jointly in a "Fitting V2 clothing to V3 thread". He modeled the neck piece and worked up the cr2. I ran the figure through a good bit of testing (I'm pretty thorough when it comes to beta testing). We pitched ideas on how we were going to protect DAZ' original meshes too and came up with the double-RTEncoding solution. A few days ago, I decided to work up some matching neck morphs for V1/V2's body. There were a few fixes here and there to the cr2 and I wrote a couple of alternate ways to load the pre-V3 morphs into the figure. Honestly, I didn't have a problem with V3-on-V2 and getting Victoria clothes to fit. Yes, it was mainly done to get the morph targets to transfer effortlessly. I though this was a better solution to using Codetwister's Tailor - though I own and love that program, its a bit touch-and-go for moving morphs. I think the default V3 (head and body) has a pretty good range of morphs (upon purchasing both the head and body morph packages). I would have liked to have seen an "Anime" morph like in V2.
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