Forum: Bryce


Subject: AgentSmith's texture gave me this idea...

Rayraz opened this issue on Mar 06, 2003 ยท 32 posts


Rayraz posted Fri, 07 March 2003 at 4:53 AM

I used the unify option in Bryce. That didn't fix it. The Polygons are all welded together and they are all square. (But bryce triangulates the model at rendering) The model looks fine untill I apply an image as texture. Then it's blocky again. It might be the normals of the polygons that's the problem. Wich programs can fix that? I used different mapping modes, but I couldn't get the texture mapped as nice as that on AS's model. Alsways lot's of distortion. It always seems to be stretched on the y axis even when scaling it up on the y axis.

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