Forum: Bryce


Subject: Bryce and Maya

Aldaron opened this issue on Mar 05, 2003 ยท 31 posts


shadowdragonlord posted Fri, 07 March 2003 at 7:16 AM

Aye, FoleyPro, I've been in the industry for too long, and my LW friends give me too much shit about being a Brycer for me NOT to notice! LOTR work was great, and that's the professional-aspiration level we should all be shooting towards. As far as the camera flying into Isengard? Nope, not too much Bryce there, if any. I was merely referring to the sweeping vistas and panoramas of mountaintops seen throughout the series. Having worked for years on snowboarding videos, and used Bryce to composite ridiculous mountain-scapes in otherwise blank skies, we can say for certain that it is MUCH more cost-effective to hire some shadow-dragon-guy to do fake mountins than to actually send more helicopters out to take more footage. And, with After-Effects, it's so easy, you'd laugh...! But I didn't mean to imply that EVERYTHING in LOTR was Bryce, merely the mountin scenes, and anything environmental in the movies... Gollum was NOT done in Bryce, he was Maya/Lightwave all the way (no 3DSMax on that one, sorry), and he's beautiful! We've all heard of Massive by now, but even that engine ended up in Lightwave for texturing/rendering! Unreal II is a trip. The important thing to keep in mind, and this REALLY should affect the way we build our scenes, is that as computers get faster and faster our Bryce scenes are going to become virtual reality. Imagine having a zero-wait-state render time. PC's need only be about 50 times faster to do this, which is how much faster NOW than they were five years ago. Mojoworld is going to be enmeshed in most of our games really soon, maybe even this year, but having real-time-Bryce isn't that far away! Keep this in mind... We create the demand for our own products, nobody else is going to do it.