amlaborde opened this issue on Mar 07, 2003 ยท 4 posts
SamTherapy posted Fri, 07 March 2003 at 7:07 PM
You'll get lots of opinions on this, I bet, but my answer, for what it's worth is... The texture should not make the character's likeness. IMO, you should attempt the morphs on a plain, untextured figure first. This will help you create a closer likeness than if you were depending on the appearance of the texture. And there are lots of pitfalls when it comes to creating a texture from photographs, more so when you're trying to create one from a celebrity image. For one thing, the pic (or pics) you're using won't be evenly lit, won't have the same colour balance, focus or anything. In fact, the only thing they will have in common is that they will be of the same person. Building a worthwhile texture from photos is an art in itself, and the only good way to do it is to photograph the subject yourself, in as good lighting as possible. As for how to create the likeness from morphs, there are several possible routes you could take. You could build your morphs in another application such as Lightwave or Max; something I have never attempted. Or you could have a shot at using the morph dials built into Victoria. They are capable of producing an incredible variety of appearances, and with a little patience you can get a very good likeness. The second method is the one I use.
Coppula eam se non posit acceptera jocularum.