shadowdragonlord opened this issue on Mar 07, 2003 ยท 10 posts
Erlik posted Sat, 08 March 2003 at 3:07 AM
I hate to say it after 45 hours of rendering, but have you thought of using the dirt map for the specularity map? This way it looks like the dirt is actually the colour pattern, the specularity is too uniform. And metal is too bright. Otherwise excellent.
-- erlik