Forum: Poser - OFFICIAL


Subject: V3-Hybrid

Netherworks opened this issue on Mar 05, 2003 ยท 41 posts


Netherworks posted Sat, 08 March 2003 at 8:50 PM

ToolmakerSteve, Well then. As far as shortcomings of Poser, I could write a book - I think many of us could. In shortcomings, I'm referring to pecularities within the program as it is, not things they missed. For example, you could say that 3-D Acceleration (D3D, OpenGL) would have been a godsend - that would have made me upgrade to P5 (still with P4), but besides things like that... Things I'd like to see Poser 4/Pro Pack do: On the Program level - - The ability to free unused textures from memory. - The ability to resize a character (using Scaling) without it screwing up the Joint Parameters in the shoulders and buttocks. - Ability to save the actual sketch renders. There are a couple of workarounds already - screenshots and setting it to output an animation with only one frame. As far as character-level utilities - - A clothing conforming program that can take a solid mesh and cut it into bodyparts to match a standard figure. Perhaps on the same vein as how The Tailor approximates morph vertices. - There's already a couple of programs that plug an already divided obj file into an existing cr2 (to adopt the Joint Parameters and such). How about one that would adjust the JPs to accomodate for non-tight fitting clothing (i.e., increasing the spheres of influence, bends and so forth). That's all I can think of at the top of my head for the moment. I get ideas all the time though - might be a tumor. LOL. Also, besides the inherent weaknesses in Poser, there are all sorts of problems that pop up working with .obj files in general. Now I'm not entirely sure if it's due to the nature of the .obj itself or the way a modeling program reads/writes the file format. Sometimes I really wish we could work with .3ds files. sigh. .objs can easily get re-arranged or inverted. This causes problems with reversed normals, degenerate facets, morph targets that become inert and so forth. Plus, .objs are pretty large, though they compress well.

.