Forum: Poser - OFFICIAL


Subject: V3-Hybrid

Netherworks opened this issue on Mar 05, 2003 ยท 41 posts


Netherworks posted Sun, 09 March 2003 at 11:00 PM

Toolmaker, The Scaling Thing: On human jointed figures, I've found that scaling or even using magnets to change the dimensions of certain body parts has a distortive effect on adjoining areas when posed. This is particularly present on the Right and Left Collars and how they influence the Shoulders, Hands versus the Fingers and Buttocks versus the Thighs. This appears to be mainly of problem of how joints work in Poser itself - perhaps it is too simplistic a system OR its too clunky to be precise. Anyways, its a wishful thinking thing. DAZ did a great job on the joint setup of the V3 figure. A combination of careful bodypart recutting, joint-controlled morphs and better joint zones. I'd really like to see some of this with a lower resolution figure - a V2 sized mesh or smaller. I like the V3 character, but add a few items to a scene and you can see the slowdown due to Poser non-acceleration (3D) and mesh size. Premade plugin Cr2's: Yes, I think some of that would work as a good base, but would still need adjustments by the modeler/figure designer. It's certainly better than none at all. ;) Besides, it's certainly worth more investigation. I just figured that if the joint zones and so forth have certain sizes and parameters based on the shape and grouping of a default figure's body then... Logically, the shape and grouping of a clothing item could be adjusted by the difference between itself and the parent figure it was designed for. Just a feverish thought. :)

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