classic opened this issue on Mar 11, 2003 ยท 7 posts
MegaJar posted Tue, 11 March 2003 at 6:13 PM
Here's what I do to make a conforming figure. 1) Load your character's base geometry into your modeler. 2) Build the clothing's geometry around the character, so you know it fits. When you're done, delete the character, and export the clothing as an OBJ. 3) Start up Poser. Load your figure from the Library, turn off IK, and use the Joint Window to zero the figure. 4) Import your clothing's OBJ into Poser. It should appear in place, and should fit your character perfectly. 5) Ok, here's where the important stuff begins. Use the hierarchy editor to hide all parts of your character except one; let's use the hip as an example. Now, switch to Wireframe mode, and use the grouping tool to select all the polys in the CLOTHING that match up with the figure's hip. Assign these polys to the group "hip". 6) Repeat Step 5 for as many body part groups as you need. Make sure ALL polys in the clothing each get assigned to one (and ONLY one) body part group. Also make sure that the group names match the INTERNAL body part names. For instance, the internal name for the Right Hand is "rHand", the internal name for the Right Shoulder is "rShldr", etc. 7) When done, click the "Spawn Props" button in the Grouping Tool window. This makes a new prop for each group you defined. 8) Exit the Grouping Tool. Delete the human figure, and the original clothing prop. All that's left now are the individual body part props you just created. 9) Select File:Export OBJ. When the hierarchy list comes up, make sure you deselect "Universe", and select ALL the body part props. Name your new OBJ something you'll remember. 10) In CR2Editor or a good text editor (I use Microsoft Word), open the CR2 of an existing piece of clothing, which you KNOW fits the character correctly. For instance, a shirt that came with the character, etc. If you want, you can even use the CR2 for the character himself. 11) Close to the top of the CR2 file, you'll see a line that says "figureResFile", followed by a pointer to an OBJ. Change that pointer to the OBJ you just created. A few lines down, you'll see another "figureResFile" line. Do the same thing here. Now save your CR2 with a NEW NAME. And you're done! Now, test it out. Start a new scene. Load your character, then load your new clothing and try conforming it. It should conform perfectly! And there you have it: the "CR2 Plugging" method of building conforming clothes.