3dsound opened this issue on Mar 12, 2003 ยท 6 posts
maclean posted Wed, 12 March 2003 at 3:24 PM
No, you need the plug-in to import/export obj format to max. I make all my models in max and export them as 3ds, then import to poser and convert to obj. I have the Habware plug-ins, but I've had odd results and prefer to stick with 3ds. However, I've never done it the other way. Exporting from poser as 3ds, but I'm sure it's something to do with scale. Poser's universe is TINY compared with every other 3d app on the planet. The Habware plug-in sorts this problem. But if you import a normal obj from poser to max, you won't see the damned thing, it's so small. So I figure the same is happening with the 3ds. I'm sorry, but I can't find the Habware link anywhere. mac