Netherworks opened this issue on Mar 14, 2003 ยท 30 posts
Netherworks posted Sat, 15 March 2003 at 3:46 PM
Sure it's an epiphany ;) As long as there are the same number of vertices in the StephP4 as Steph, it can be done. You would have to do the StephVskin (if its .pcf encoded) and then save only the .uvs (also exporting materials and groups). Then load the StephP4 into UVMapper and then load the .uvs Theoretically, of course.
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