Forum: Bryce


Subject: Having some trouble with adding decal textures

ghst32 opened this issue on Mar 18, 2003 ยท 5 posts


Quest posted Tue, 18 March 2003 at 8:08 PM

Duplicate your object and scale the duplicate by a very small amount so that it is barely larger than the original and apply your decal to it. Make sure the invisible portion of the decal is black and make a black and white image using the original decal image but the inside visible area is completely white and use that image as your alpha channel.