Fashionably_Late opened this issue on Mar 18, 2003 ยท 13 posts
kbade posted Tue, 18 March 2003 at 10:08 PM
Wow! That's really nice. It would be great if you put it in FreeStuff. While I would not call myself an experienced morpher, I'll take an early crack at your questions, as I'm sure you'll get better, more detailed answers from the experts. The combo of DAZ morphs wih the custom morph is a bit tricky, but I would think it possible to either create a MOR file that would accomplish this. Failing that, you could distribute the custom morph and a .fc2 file to set the DAZ morphs, thus requiring the user's ownership of the necessary morphs. Exporting the custom morph should be fairly easy. After making sure you've saved the DAZ morph settings safely elsewhere, you can zero the dial settings on the head, leaving only the effects of the magnet(s). You could then, for safety, spawn a morph target, and save the figure as a new character, which would allow you to get rid of the magnet(s). When you have the figure with the head morphed using your newly spawned morph target (and the dial set to 1), you can go to the file menu to export as an .obj file. Select exporting a single frame. The hierarchy selection box should appear, with all boxes checked. Deselecting UNIVERSE should uncheck everything. Then select the head and hit "OK." Then a dialog box asks for the name of the file. Name your morph target, then click "save." If pictures would help explain what I've written, the general procedure can be found at the end of ch. 2 in the poser 4 manual, which is also the help file accessable through P4. As for the neck/shoulder problem, it may be that the zones for both magnets overlap in that area, causing an additive effect. Make your zones visible (select a zone, then change its properties to visible) to check. If so, you may be able to scale each on the x, y, or z axis to prevent overlap. Hope that's at least somewhat helpful;-)