bloodsong opened this issue on Mar 22, 2003 ยท 10 posts
ockham posted Sat, 22 March 2003 at 4:56 PM
Well, I didn't before you asked, but now I do! See Delete Magnets in Freestuff/Utilities. As with most scripts, you have to select a figure first; the script will remove all mags on that figure. If you want to remove all Waves instead, just change the line if string.count(OneMag.Name(),"Mag"): to if string.count(OneMag.Name(),"Wave"): scene.SelectActor(OneMag)