bloodsong opened this issue on Mar 22, 2003 ยท 10 posts
bloodsong posted Sun, 23 March 2003 at 7:07 AM
heyas; yeah, i see you have a buncha cool scripts i didn't know about! :) cool. the leading "l" or "r" is what the symmetry menu for 'all' does. the arm/leg symmetry commands only do standard arm and leg names, but the "all" will do arms, legs, eyes, tentacles, wings, etc. that have the same name, but the first character is "l" or "r". is there a way to parse through the body parts and do all the ones that don't start with l or r? because, of course, i'm thinking of all the tail# and neck# and such for non-human characters. btw, i figured out the magnet mirror script (helps if you read the script in a txt editor ;) ). but it isn't quite right. again, when you do symmetry, you have to reverse polarity on three things: the X TRANS, the Y ROT, and the Z ROT. the script isn't doing that for the second mag, not on my single body part. oh, if you're not busy, is there a way to tell the new magnet that it creates to appear in outline mode, not 'use figure style'? ;) actually, if the body part has two magnets on it already, can the script just copy the first to the second, not create a new one? after i get one in position, i just need to fiddle with the magnet and do a series of stuff. seems kinda wasteful to have to delete the second magnet for each new configuration. thanks, ock! :)