bitdaf opened this issue on May 21, 2000 ยท 14 posts
hoborg posted Sun, 21 May 2000 at 1:25 PM
Actually, those may not be the options you want. Gaussian is sort of like it is in Photoshop, it blurs the texture. While this enhances it most of the time, if it's a small texture from far away you get a lot of degredation. Secondly, Interpolation should only be used when the texture map is close up. For example, I'm working on one you may have seen a couple of threads back. the wood on the floor's texture is like 25x25 pixels. Tiny, but since it goes all the way to the camera, I turned interpolation on, making it look like it was a bigger texture. However, YOUR texture looks good enough, since it is a good resolution; you don't have to turn on interpolation. As for your bump, this may sound simplistic, but it happens to me a lot, make sure you also pay attention to the slider bar underneath the GLOW channel. This looks like it was just thrown in, but it has a major effect on the Bump Amplitude. Hope that helps. I can't wait to see the new one! Peace, Hoborg