cloneman opened this issue on Mar 24, 2003 ยท 16 posts
mickmca posted Mon, 24 March 2003 at 8:22 PM
A few other points: 1. The Face room texture (faceroomSkin) only changes the skinhead, nostrils, eyesockets (eyesockets??) and lips. If you want the photo's eyeballs, you'll need to transfer them to an eyeball texture via 2d software. (Tony's "map", I think.) 2. The lighting in the Face room preview is unspecified. I'm willing to bet that it isn't the default lights. If it is, then your changes to that light will have drastic effects on the Pose room image. And if it is, then it is poor portrait lighting and chances are you won't want to use it, good match to Face room or not. 3. The camera in the Face room is unspecified too, and given CL's penchant for wide-angle lenses, and the look of the Face room face, I'll bet it's a 25-38 mm lens, and hence the face is very distorted in the preview closeups. 4. Instead of using your Face room texture, consider taking your photos into a 2D program and using them to create a normal texture. 5. The 512x512 texture will be blurry. Face it ;) My tutorial (dancingbadger, above) includes some hi-rez comparisons of Judy's hi-rez head texture and the default Face room texture. 300 DPI, if I recall, and a substantial window (maybe 500x600) with all the Firefly bells and whistles. The Face room eyebrows look like they were smeared on with mascara. If you look at the png file in a 2D program, you'll find that this is because, well, they look like they were smeared on with mascara. 6. If you compare a faceroomSkin with the original photos, I'll bet you will find that the Face room darkens the images. This is a bug, as far as I'm concerned. Mick