bitdaf opened this issue on May 21, 2000 ยท 14 posts
MarkBremmer posted Mon, 22 May 2000 at 5:40 AM
Hiya Daf, I'd post an image but I have ablsolutly no extra time today. I'll post a little later. Place the texture into the Shininess channel and invert, into the Highlight channel (you may have to to invert it there too), and in the bump channel create an Operators>Multiply function and place the same texture map into both left and right. (if that's not enough, for each of the left and right channels create an Operator>multiply function and repeat the above step) Finally adjust the master bump control slider. I haven't tried it with this specific texture map but I've used this method on others. Mark