richnovak opened this issue on Mar 25, 2003 ยท 22 posts
TCSP posted Tue, 25 March 2003 at 1:14 PM
i suppose if you compare it to an industry application, poser would fall short in a few ways. most might agree the render engine is too slow. not that ive run it through a barage of tests, but it is pretty slow (on a comparison scale). then the hair and cloth capabilities... although they work great for some people, its still a buggy issue i think and only compound the slowness of the render. (especially for animations) neither of which any serious production (modeler/animation studio) would want to deal with. in alot of cases, big animation productions have the budget to write there own 3d software and or scripts and addons for established (non-buggy, higher-end animation packages). especially if what they are trying to do is one of those big-budget-boundry-pushers with, like, a year or so in post. i happen to like the whole node thing in the materials room, i think poser has it up on some of the other applications (but that only my opinion, other would disagree) the face room is great too, but again, not a capabilities geared towards serious modelers. others may have different opinions...