richnovak opened this issue on Mar 25, 2003 ยท 22 posts
Quoll posted Wed, 26 March 2003 at 2:35 AM
Well, my own personal experience with using Poser for storytelling through animation is this: 1 - The real value in Poser lies in it's content, not the program itself. There are all these great characters, clothing and hair models around that make setting up characters for your animations very easy. But then.... 2 - Poser as a program alone offers nothing of benefit to an owner of Lightwave, Maya, C4D or other similar software. Poser's rendering engine is less capable and far slower, the lighting is harder to work with and more limited, no particle fx, no built in modeler for creating props, landscape, etc. In the end you get a character all dressed up with no where to go, stranded in Poser. Sure, you could make props in your other 3D app and import them into Poser but the set up time required to do this is usually long and hard enough that I am better off bringing the raw Poser character into Lightwave and setting it up natively there. Add to that the extra time poser takes to render at a lower quality (and without options like cell shading, multi-processor rendering, OSX support, etc) and the whole process is simply not worth the time. 3 - The final stumbling block for me was always the animation controls. I personally find Poser very clumsy and slow to work with when animating so I simply don't use it's animation tools any more than necessary. Also, the default rigs produce ripping and creasing in the model, which is simply unacceptable. It kills me having all this great content at my fingertips yet not being able to use it for any of my animated stories. Solutions? I have only found two that work for me. The first one is to bring Poser character meshes into Lightwave or Maya and set them up with a whole new animation rig. It takes some time but will end up being a character that can be reused in a better workflow for me. The second solution I am hoping to find in DAZ Studio when it is released. If Studio is everything they claim it will be then I will have a modern, fast tool to use this great content in with a quality output and hopefully a much better level of integration with other applications. Of course, if you can live without all the characters and clothes and can model them yourself, no need at all for Poser or it's content. That being said, Poser is still capable of creating great animated stories for a user, assuming that user has some story telling skills to begin with and applies them through patience and perseverance. BTW, for what it's worth, I think a storyboard and animatic are crucial building blocks for any animated story of any length! I would wholeheartedly recommend making them. Best of luck to you!