Forum: Bryce


Subject: Corel is putting itself up for takeover, and for Bryce this means?

pmoores opened this issue on Mar 24, 2003 ยท 34 posts


pauljs75 posted Wed, 26 March 2003 at 6:07 AM

True about the interface being the core of Bryce. Leave it alone. What Bryce does need: A way to create mesh models. Perhaps a modeling lab of sorts. Being able to combine mesh editing capabilities with its current boolean, terrain, and meta abilities would be quite pleasing, especially if one could export them as .3ds or .obj. This would make it complete right out of the box. Incorporating mathematical functions into multireplicate. So one could perhaps have true fractals into the 3D generation of objects. I suppose one would have to assign the replication number to a variable, and one could build around that. It'd be interesting to see trigometric and other functions implemented. It'd be a powerful tool indeed. A rendering engine that could take advantage of graphics cards would be nice. It would most likely speed up lighting an atmospheric effects for those with the right hardware. Also a way to control transitions between materials would be cool. A few refinements to current controls. Nothing that really changes the original behavior or layout, but makes them more functional. For example the number of familys one can assign objects should be virtually unlimited and having a heirarchy tree would make grouping and parenting much more clear. Also making use of more than the left mouse button would be appreciated by those in the PC side of the house. I could see some benefit to using the right button for some menus and having the scroller wheel zoom, and holding in the scroller button could be used for the trackball. Other than that, I'm willing to bet Brycer's want their program the way it is.


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