Sat, Nov 30, 3:25 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: M Long Hair Transmap problem


Insom_Nia ( ) posted Wed, 26 March 2003 at 10:19 AM ยท edited Wed, 27 November 2024 at 12:49 AM

file_51911.jpg

Is this normal? Is there a way to avoid that? Any help would be greatly appreciated!


Momcat ( ) posted Wed, 26 March 2003 at 11:15 AM

Looks like your highlight is set for something other than black, or the transparency falloff is not at zero.


Insom_Nia ( ) posted Wed, 26 March 2003 at 11:28 AM

Yes, Momcat. But I really tried several things. Even changing the Transparency falloff and changing the the transparency for the layers. But the outcome is alway this. It really looks bad where the hair meets the skin... Help please!


Jim Burton ( ) posted Wed, 26 March 2003 at 11:32 AM

I think what you are seeing is (about) 3 edges of the shell-style hair mesh layers, one behind the other. You could try playing around with the transmaps (tapering the ends of the strands), but other than that there isn't much you can do. If the 3 layers all ended in the same place you would have a hard edge, this arrangement is probably better. Now you see one of the reasons why I gave up on this kind of hair. ;-)


Momcat ( ) posted Wed, 26 March 2003 at 11:35 AM

If your falloff is at zero, and your highlight is black, then perhaps it is the transmap itself. This look can also happen if the dark color of the transmap, the part that is supposed to make things transparent, is not true black. Take the transmap into an image editor, and use the eyedropper tool to select the darkest color. Now look at the hexidecimal value of that color. It should read #000000, HSL color should also be 255, 0, 0; and RGB, should be 0, 0, 0. anything else will result in a faulty transmap.


Insom_Nia ( ) posted Wed, 26 March 2003 at 11:46 AM

Thank you Jim and Momcat. I will try again. And Jim, your hair is great, that's why I will do my hardest...:) Thank you!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.