Photopium opened this issue on Mar 25, 2003 ยท 13 posts
PheonixRising posted Wed, 26 March 2003 at 12:37 PM
Once we get into final Daz Studio and weight mapping, all this hadlebar, matSphere garbage will be behind us. To anyone who is not familiar, weight mapping is like trans and bump maping but the maps tell the mesh where to bend and how much. basically you kinda paint the joint parameters.
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