Anthony Appleyard opened this issue on Dec 23, 2002 ยท 7 posts
WagnerTheUndead posted Wed, 26 March 2003 at 11:41 PM
Ok, I understand that by "oversizing" the facets so they exceed the bounds of the tex-mapped area, the texture will repeat. The number of repetitions is equal to the scaling factor. My question is regarding "inherent" tiling. If I define a plane with four divisions (2x2) and assign a material to each (T0-T3), I can assign a texture to each tile discretely. What I would like to know is how to have each facet "inherit" a texture. Is there a way to define a "parent" texture that can be referred to by each facet? Rather like the "display mode" that is inherited from the parent. Please note, I have no problem with hacking the obj, pp2 or any other text file since my day job is programming.