momodot opened this issue on May 22, 2000 ยท 5 posts
bloodsong posted Mon, 22 May 2000 at 5:36 PM
um... well, uvmapper makes uvmaps. and macconverter converts pc files to mac. those are pretty easy. :) depent: this removes any polygons that have more than five sides from your model. VERY important. detriang: this tries to change triangulated polygons back into squares, which many morphers prefer. it has some limitations, though. objaction mover: this is to encode/decode pcf files, which allow us to share files made with copyrighted obj models as the base. objaction scalar: this allowes the teensy poser models to be scaled up/down between poser and modelling programs. cr2editor: edits cr2 files, as well as prop, hair, hand... basically any poser library file. morph manager: allows you to delete morphs and copy morphs from one figure to another. the latest version does other cool stuff like making a morph-only pose file, or a pose-without-morphs pose file, etc. compose: a java utility for handling obj and cob files... used mainly with amorphium to make morphs. phi-builder: makes phi-file building semi-automatic. this is for people creating new poser figures. (the old-fashioned way.) i dont know if bushi's things are in the free stuff, but morph-squisher (morph-squeeze?) allows stripped obj files to be distributed as morph targets without copyright violation, and in a smaller file size. phi-factory helps build phi files from scratch, and/or reverse engineer them from cr2's, i believe. those're the only ones i use/know about.