garicstarr opened this issue on Mar 26, 2003 ยท 13 posts
Lemurtek posted Thu, 27 March 2003 at 7:34 PM
There are a number of ways to do this. In Lightwave Modeler 7.5 (what I use) You can load each part, combine them using cut and paste, and then use the UV copy and paste to combine the UV maps. This is somewhat tricky, you'll probably need to unweld the various parts before using the UV Copy command. Another way is to use John R. Wind's Compose utility. You can merge various .obj files, and keep the UV's etc. Once you have the body all combined into one object, you'll probably need to bring the .obj into UVMapper. Most likely the different parts will have overlapping maps, so you select the newly added parts and resize move them around until you get a clean non overlapping map. This is the old school method. Some models like Vicky have a combined map using two or more bitmaps, on vicky, the UVMap the face occupies the whole maps and overlaps the body, but since two separate bitmaps are used, it works. Regards- Lemurtek