garicstarr opened this issue on Mar 26, 2003 ยท 13 posts
Lemurtek posted Fri, 28 March 2003 at 2:05 AM
The actual morphs and dials will be stored in the CR2. If you're careful with the tools you use when combining the parts, you should be ok, since rempapping the UV's won't affect the actual vertex data. You have to be careful if you want to do this in Lightwave, because some of the commands can really mess up the vertex order. If you haven't done so, I'd recommend getting John R. Wind's Compose. It can merge the object parts without worrying about vertex order too much. It's free, I think you can find it here in free stuff or in the back room maybe. If compose gives an 'out of range' error about the object file, load it and resave it from UVMapper, that usually fixes the object file. There tends to be a bit of black magic about all this, so make sure you save often and in multiple revisions so if something goes wrong, you don't have to start from scratch. Regards- Lemurtek