Anton_Kisiel opened this issue on May 23, 2000 ยท 15 posts
Anton_Kisiel posted Tue, 23 May 2000 at 5:58 AM
I used simple shapes in the example but you could use a brach model instead of a cylider. And you could add other leaves or branches somewhere else on the map for variation in color. Just make sure that nothing overlaps. To carry the same idea, several finished treas could be arranged together and exported as a single .obj, re-imported, add same texture and save to library. Mini forest. Great for props that share repeating shapes: hair trees flowers buildings jewelry, etc. This is the technique I should have used foe my peacock's tail